Age of Acanum

The Age of Arcanum
“Over time, some of the peoples grew arrogant. Seeing their arcane gifts as proof the gods held no sway over their fate, some began to believe that, with enough understanding, they could become as powerful as the gods themselves." - The Myth of Exandria

The Age of Arcanum was the second age of Exandria. During this time, mortals tested the limits of arcane power, challenged the gods who had created them, and brought about the escape of the once-defeated Betrayer Gods.

Arcane Ambition
Mortal mages grew ever more powerful, building entire castles in a day and even learning to create life-forms of their own. Driven by the quest for immortality, an unnamed mortal woman challenged and defeated the God of Death himself, ascending to take his place in the pantheon.

One man, Archmage Vespin Chloras, sought to harness the power of the Betrayer Gods. He broke open their prison, where they had been spawning hungry creations of their own, and released them back into the Material Plane.[4]

Ghor Dranas
Driven by an urge for domination, the exiled gods came forth from their broken prisons, enthralled the mage who had freed them, and founded a kingdom of their own on the far end of the world. The kingdom was called "Ghor Dranas" (which, according to the DM, means "tenuous union"),[4]and was located in the region which would later become Xhorhas in Wildemount.[7]

Assault on Vasselheim
From Ghor Dranas, the Betrayer Gods spread their influence and eventually made an assault on the bastion of Vasselheim. The battle lasted twenty days and nights but, with the divine aid of the Prime Deities, Vasselheim and its inhabitants stood triumphant, if battered, at the end.

This assault left both mortals and gods alike shaken. Mortals turned their arcane powers to the forging of heroic weapons, and the gods prepared for war.